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Final Exam Study Guide Sophomore Phys Ed Final Weeks Schedule & Final Exam Study Guide
1/5: Study Guide and Fitnessgram Make-ups 1/7: Review for Final Exam/ Skills Practice Day 1/11: Skills Exam Day 1 1/13: Skills Exam Day 2 1/15: Written Exam (last day of class)
Final Skills Test Overview Requirements: Must choose at least one from each category and six overall.
Hand Eye Coordination / Catching
v Catching Softball v Basketball Dribbling v Hitting a Softball v Catching Basketball Passes
Throwing/Shooting
v Basketball Passes (Chest and Bounce) v Softball Throwing v Basketball Shooting (just inside free throw line-5 spots)
Footwork/Miscellaneous Skills
v Fielding Groundball and Throwing to 1st Base v 15 seconds each of 2 of the 4 dance steps v Basetball Lay-Ups
The History of Baseball
History of Softball The first version of softball was invented in Chicago, Illinois in 1887 by George Hancock, a reporter for the Chicago Board of Trade, as a winter version of baseball. It was intended to be a way for baseball players to keep in practice during the winter. Yale and Harvard alumni had gathered at the Farragut Boat Club in Chicago to hear the score of the annual football game. When the score was announced and bets were paid, one person threw a boxing glove at another. A broom handle was used as a bat. The ball, being soft, was fielded barehanded rather than with gloves like those which had been introduced to baseball in 1882. Hancock developed a ball and an undersized bat in the next week. The Farragut Club soon set rules for the game, which spread quickly to outsiders. In 1895 Lewis Rober, Sr. of Minneapolis organized outdoor games as exercise for firefighters; this game was known as kitten ball (after the first team to play it), pumpkin ball, or diamond ball. Rober's version of the game used a twelve-inch (305 mm) ball rather than the sixteen-inch (406 mm) ball used by the Farragut club, and eventually the Minneapolis ball prevailed, although the dimensions of the Minneapolis diamond were passed over in favour of the dimensions of the Chicago one. Rober may not have been familiar with the Farragut Club rules. The first softball league outside the United States was organized in Toronto in 1897. The name softball dates from 1926 (in addition to indoor baseball, kitten ball, and diamond ball, names for the game included mush ball, and pumpkin ball). Standard rules were agreed on only after the formation of the Amateur Softball Association in 1933. Sixteen-inch (406 mm) softball, also sometimes referred to as "mush ball" or "Super-slow pitch" is a direct descendant of Hancock's original game. Defensive players are not allowed to wear fielding gloves; however, a sixteen inch softball is actually soft, and can be fielded safely with bare hands. Sixteen inch softball is played extensively in Chicago, Illinois. In the 1940s, fast pitching started to dominate the game. Slow pitch was invented to give batters a better chance to hit the ball. In 1991, Women's fast-pitch was selected to debut at the 1996 Summer Olympics. In 2002, sixteen-inch slow pitch was written out of the ISF official rules, though still played extensively in the United States under Amateur Softball Association of America (ASA) rules.
Baseball Rules and Terminology An APPEAL is the act of a fielder in claiming violation of the rules by the offensive team. A BALK is an illegal act by the pitcher with a runner or runners on base, entitling all runners to advance one base. A BALL is a pitch which does not enter the strike zone in flight and is not struck at by the batter. If the pitch touches the ground and bounces through the strike zone it is a "ball." If such a pitch touches the batter, he shall be awarded first base. If the batter swings at such a pitch after two strikes, the ball cannot be caught, for the purposes of Rule 6.05 (c) and 6.09 (b). If the batter hits such a pitch, the ensuing action shall be the same as if he hit the ball in flight. A BASE is one of four points which must be touched by a runner in order to score a run; more usually applied to the canvas bags and the rubber plate which mark the base points. A BASE COACH is a team member in uniform who is stationed in the coach's box at first or third base to direct the batter and the runners. A BASE ON BALLS is an award of first base granted to a batter who, during his time at bat, receives four pitches outside the strike zone. A BATTER is an offensive player who takes his position in the batter's box. The BATTER'S BOX is the area within which the batter shall stand during his time at bat. The BATTERY is the pitcher and catcher. A BUNT is a batted ball not swung at, but intentionally met with the bat and tapped slowly within the infield. A CATCH is the act of a fielder in getting secure possession in his hand or glove of a ball in flight and firmly holding it; providing he does not use his cap, protector, pocket or any other part of his uniform in getting possession. It is not a catch, however, if simultaneously or immediately following his contact with the ball, he collides with a player, or with a wall, or if he falls down, and as a result of such collision or falling, drops the ball. It is not a catch if a fielder touches a fly ball which then hits a member of the offensive team or an umpire and then is caught by another defensive player. If the fielder has made the catch and drops the ball while in the act of making a throw following the catch, the ball shall be adjudged to have been caught. In establishing the validity of the catch, the fielder shall hold the ball long enough to prove that he has complete control of the ball and that his release of the ball is voluntary and intentional. A catch is legal if the ball is finally held by any fielder, even though juggled, or held by another fielder before it touches the ground. Runners may leave their bases the instant the first fielder touches the ball. A fielder may reach over a fence, railing, rope or other line of demarcation to make a catch. He may jump on top of a railing, or canvas that may be in foul ground. No interference should be allowed when a fielder reaches over a fence, railing, rope or into a stand to catch a ball. He does so at his own risk. If a fielder, attempting a catch at the edge of the dugout, is "held up" and kept from an apparent fall by a player or players of either team and the catch is made, it shall be allowed. The CATCHER is the fielder who takes his position back of the home base. A DEAD BALL is a ball out of play because of a legally created temporary suspension of play. A DOUBLE HEADER is two regularly scheduled or rescheduled games, played in immediate succession. A DOUBLE PLAY is a play by the defense in which two offensive players are put out as a result of continuous action, providing there is no error between putouts. (a) A force double play is one in which both putouts are force plays. (b) A reverse force double play is one in which the first out is a force play and the second out is made on a runner for whom the force is removed by reason of the first out. Examples of reverse force plays: runner on first, one out; batter grounds to first baseman, who steps on first base (one out) and throws to second baseman or shortstop for the second out (a tag play). Another example: bases loaded, none out; batter grounds to third baseman, who steps on third base (one out); then throws to catcher for the second out (tag play). A FAIR BALL is a batted ball that settles on fair ground between home and first base, or between home and third base, or that is on or over fair territory when bounding to the outfield past first or third base, or that touches first, second or third base, or that first falls on fair territory on or beyond first base or third base, or that, while on or over fair territory touches the person of an umpire or player, or that, while over fair territory, passes out of the playing field in flight. A fair fly shall be judged according to the relative position of the ball and the foul line, including the foul pole, and not as to whether the fielder is on fair or foul territory at the time he touches the ball. If a fly ball lands in the infield between home and first base, or home and third base, and then bounces to foul territory without touching a player or umpire and before passing first or third base, it is a foul ball; or if the ball settles on foul territory or is touched by a player on foul territory, it is a foul ball. If a fly ball lands on or beyond first or third base and then bounces to foul territory, it is a fair hit. Clubs, increasingly, are erecting tall foul poles at the fence line with a wire netting extending along the side of the pole on fair territory above the fence to enable the umpires more accurately to judge fair and foul balls. FAIR TERRITORY is that part of the playing field within, and including the first base and third base lines, from home base to the bottom of the playing field fence and perpendicularly upwards. All foul lines are in fair territory. A FIELDER is any defensive player. FIELDER'S CHOICE is the act of a fielder who handles a fair grounder and, instead of throwing to first base to put out the batter runner, throws to another base in an attempt to put out a preceding runner. The term is also used by scorers (a) to account for the advance of the batter runner who takes one or more extra bases when the fielder who handles his safe hit attempts to put out a preceding runner; (b) to account for the advance of a runner (other than by stolen base or error) while a fielder is attempting to put out another runner; and (c) to account for the advance of a runner made solely because of the defensive team's indifference (undefended steal). A FLY BALL is a batted ball that goes high in the air in flight. A FORCE PLAY is a play in which a runner legally loses his right to occupy a base by reason of the batter becoming a runner. Confusion regarding this play is removed by remembering that frequently the "force" situation is removed during the play. Example: Man on first, one out, ball hit sharply to first baseman who touches the bag and batter runner is out. The force is removed at that moment and runner advancing to second must be tagged. If there had been a runner on third or second, and either of these runners scored before the tag out at second, the run counts. Had the first baseman thrown to second and the ball then had been returned to first, the play at second was a force out, making two outs, and the return throw to first ahead of the runner would have made three outs. In that case, no run would score. Example: Not a force out. One out. Runner on first and third. Batter flies out. Two out. Runner on third tags up and scores. Runner on first tries to retouch before throw from fielder reaches first baseman, but does not get back in time and is out. Three outs. If, in umpire's judgment, the runner from third touched home before the ball was held at first base, the run counts. A FOUL BALL is a batted ball that settles on foul territory between home and first base, or between home and third base, or that bounds past first or third base on or over foul territory, or that first falls on foul territory beyond first or third base, or that, while on or over foul territory, touches the person of an umpire or player, or any object foreign to the natural ground. A foul fly shall be judged according to the relative position of the ball and the foul line, including the foul pole, and not as to whether the infielder is on foul or fair territory at the time he touches the ball. A batted ball not touched by a fielder, which hits the pitcher's rubber and rebounds into foul territory, between home and first, or between home and third base is a foul ball. FOUL TERRITORY is that part of the playing field outside the first and third base lines extended to the fence and perpendicularly upwards. A FOUL TIP is a batted ball that goes sharp and direct from the bat to the catcher's hands and is legally caught. It is not a foul tip unless caught and any foul tip that is caught is a strike, and the ball is in play. It is not a catch if it is a rebound, unless the ball has first touched the catcher's glove or hand. A GROUND BALL is a batted ball that rolls or bounces close to the ground. An ILLEGAL PITCH is (1) a pitch delivered to the batter when the pitcher does not have his pivot foot in contact with the pitcher's plate; (2) a quick return pitch. An illegal pitch when runners are on base is a balk. An INFIELDER is a fielder who occupies a position in the infield. An INFIELD FLY is a fair fly ball (not including a line drive nor an attempted bunt) which can be caught by an infielder with ordinary effort, when first and second, or first, second and third bases are occupied, before two are out. The pitcher, catcher and any outfielder who stations himself in the infield on the play shall be considered infielders for the purpose of this rule. When it seems apparent that a batted ball will be an Infield Fly, the umpire shall immediately declare "Infield Fly" for the benefit of the runners. If the ball is near the baselines, the umpire shall declare "Infield Fly, if Fair." The ball is alive and runners may advance at the risk of the ball being caught, or retouch and advance after the ball is touched, the same as on any fly ball. If the hit becomes a foul ball, it is treated the same as any foul. If a declared Infield Fly is allowed to fall untouched to the ground, and bounces foul before passing first or third base, it is a foul ball. If a declared Infield Fly falls untouched to the ground outside the baseline, and bounces fair before passing first or third base, it is an Infield Fly. On the infield fly rule the umpire is to rule whether the ball could ordinarily have been handled by an infielder_not by some arbitrary limitation such as the grass, or the base lines. The umpire must rule also that a ball is an infield fly, even if handled by an outfielder, if, in the umpire's judgment, the ball could have been as easily handled by an infielder. The infield fly is in no sense to be considered an appeal play. The umpire's judgment must govern, and the decision should be made immediately. When an infield fly rule is called, runners may advance at their own risk. If on an infield fly rule, the infielder intentionally drops a fair ball, the ball remains in play despite the provisions of Rule 6.05 (L). The infield fly rule takes precedence. An INNING is that portion of a game within which the teams alternate on offense and defense and in which there are three putouts for each team. Each team's time at bat is a half inning. INTERFERENCE (a) Offensive interference is an act by the team at bat which interferes with, obstructs, impedes, hinders or confuses any fielder attempting to make a play. If the umpire declares the batter, batter runner, or a runner out for interference, all other runners shall return to the last base that was in the judgment of the umpire, legally touched at the time of the interference, unless otherwise provided by these rules. In the event the batter runner has not reached first base, all runners shall return to the base last occupied at the time of the pitch. (b) Defensive interference is an act by a fielder which hinders or prevents a batter from hitting a pitch. (c) Umpire's interference occurs (1) When an umpire hinders, impedes or prevents a catcher's throw attempting to prevent a stolen base, or (2) When a fair ball touches an umpire on fair territory before passing a fielder. (d) Spectator interference occurs when a spectator reaches out of the stands, or goes on the playing field, and touches a live ball. On any interference the ball is dead. A LIVE BALL is a ball which is in play. A LINE DRIVE is a batted ball that goes sharp and direct from the bat to a fielder without touching the ground. The MANAGER is a person appointed by the club to be responsible for the team's actions on the field, and to represent the team in communications with the umpire and the opposing team. A player may be appointed manager. (a) The club shall designate the manager to the league president or the umpire in chief not less than thirty minutes before the scheduled starting time of the game. (b) The manager may advise the umpire that he has delegated specific duties prescribed by the rules to a player or coach, and any action of such designated representative shall be official. The manager shall always be responsible for his team's conduct, observance of the official rules, and deference to the umpires. (c) If a manager leaves the field, he shall designate a player or coach as his substitute, and such substitute manager shall have the duties, rights and responsibilities of the manager. If the manager fails or refuses to designate his substitute before leaving, the umpire in chief shall designate a team member as substitute manager. OBSTRUCTION is the act of a fielder who, while not in possession of the ball and not in the act of fielding the ball, impedes the progress of any runner. If a fielder is about to receive a thrown ball and if the ball is in flight directly toward and near enough to the fielder so he must occupy his position to receive the ball he may be considered "in the act of fielding a ball." It is entirely up to the judgment of the umpire as to whether a fielder is in the act of fielding a ball. After a fielder has made an attempt to field a ball and missed, he can no longer be in the "act of fielding" the ball. For example: an infielder dives at a ground ball and the ball passes him and he continues to lie on the ground and delays the progress of the runner, he very likely has obstructed the runner. An OUT is one of the three required retirements of an offensive team during its time at bat. An OUTFIELDER is a fielder who occupies a position in the outfield, which is the area of the playing field most distant from home base. OVERSLIDE (or OVERSLIDING) is the act of an offensive player when his slide to a base, other than when advancing from home to first base, is with such momentum that he loses contact with the base. A PITCH is a ball delivered to the batter by the pitcher. All other deliveries of the ball by one player to another are thrown balls. A PITCHER is the fielder designated to deliver the pitch to the batter. The PITCHER'S PIVOT FOOT is that foot which is in contact with the pitcher's plate as he delivers the pitch. A QUICK RETURN pitch is one made with obvious intent to catch a batter off balance. It is an illegal pitch. A RETOUCH is the act of a runner in returning to a base as legally required. A RUN (or SCORE) is the score made by an offensive player who advances from batter to runner and touches first, second, third and home bases in that order. A RUN DOWN is the act of the defense in an attempt to put out a runner between bases. A RUNNER is an offensive player who is advancing toward, or touching, or returning to any base. "SAFE" is a declaration by the umpire that a runner is entitled to the base for which he was trying. SET POSITION is one of the two legal pitching positions. SQUEEZE PLAY is a term to designate a play when a team, with a runner on third base, attempts to score that runner by means of a bunt. A STRIKE is a legal pitch when so
called by the umpire, which_ The STRIKE ZONE is that area over home
plate the upper limit of which is a horizontal line at the midpoint between the
top of the shoulders and the top of the uniform pants, and the lower level is a
line at the hallow beneath the knee cap. The Strike Zone shall be determined
from the batter's stance as the batter is prepared to swing at a pitched ball.
A THROW is the act of propelling the ball with the hand and arm to a given objective and is to be distinguished, always, from the pitch. "TIME" is the announcement by an umpire of a legal interruption of play, during which the ball is dead. TOUCH. To touch a player or umpire is to touch any part of his body, his clothing or his equipment. A TRIPLE PLAY is a play by the defense in which three offensive players are put out as a result of continuous action, providing there is no error between putouts. A WILD PITCH is one so high, so low, or so wide of the plate that it cannot be handled with ordinary effort by the catcher. WIND UP POSITION is one of the two legal pitching positions. ©1999 Major League Baseball Enterprises, Inc. All rights reserved.
History of Basketball Dr. James Naismith, Inventor of Basketball KU Basketball Program Founder Dr. James Naismith is known world-wide as the inventor of basketball. He was born in 1861 in Ramsay township, near Almonte, Ontario, Canada. The concept of basketball was born from Naismith's school days in the area where he played a simple child's game known as duck-on-a-rock outside his one-room schoolhouse. The game involved attempting to knock a "duck" off the top of a large rock by tossing another rock at it. Naismith went on to attend McGill University in Montreal, Quebec, Canada. After serving as McGill's Athletic Director, James Naismith moved on to the YMCA Training School in Springfield, Massachusetts, USA in 1891, where the sport of basketball was born. In Springfield, Naismith was faced with the problem of finding a sport that was suitable for play inside during the Massachusetts winter for the students at the School for Christian Workers. Naismith wanted to create a game of skill for the students instead of one that relied solely on strength. He needed a game that could be played indoors in a relatively small space. The first game was played with a soccer ball and two peach baskets used as goals. Naismith joined the University of Kansas faculty in 1898, teaching physical education and being a chaplain. James Naismith devised a set of thirteen rules of basketball:
In addition to the creation of the basketball, James Naismith graduated as a medical doctor, primarily interested in sports physiology and what we would today call sports science and as Presbyterian minister, with a keen interest in philosophy and clean living. Naismith watched his sport, basketball, introduced in many nations by the YMCA movement as early as 1893. Basketball was introduced at the Berlin Olympics in 1936. Naismith was flown to Berlin to watch the games. He died in Lawrence, Kansas, in 1939. Today basketball has grown to become one of the world's most popular sports.
Basketball Terms Assist: A pass that immediately precedes and sets up a scored basket. Backboard: The rectangular or fan-shaped board behind the basket. *Backcourt: The half of the court that is opposite a team’s offensive basket; the court a team is attempting to defend. Bounce pass: A pass that strikes the floor before it reaches the receiver. Carrying the ball: Also called “palming;” a violation committed by a dribbler that involves placing the dribbling hand under the ball and momentarily holding or carrying it while dribbling. Center: An offensive position typically played by a tall player who plays mainly in the key areas (at the post). Charging: A personal foul committed when an offensive player illegally contacts a defensive player who has established position or is stationary. Chest pass: A two-handed pass thrown from the passer’s chest in a straight line to the chest area of the receiver. Crossover dribble: A dribble in which the ball is moved from one hand to the other while the dribbler changes directions. Cut: A quick movement by an offensive player to elude an opponent or to receive the ball. Defense: The team not in possession of the ball whose objective is to keep the opponent from scoring; also a specific pattern of play used by a defending team. Double dribble: A violation that occurs when a player dribbles the ball with two hands simultaneously or stops dribbling and then dribbles again. Double team: A defensive tactic in which two defenders temporarily guard one player. Dribble: Process by which a player repeatedly bounces the ball off the floor so that it returns to his/her possession. It’s the only legal means by which a player may move the ball across the court. Elbow: A term often used to indicate the area of the court where the free-throw line and side of the key meet. Fastbreak: An offensive strategy in which a team attempts to move the ball up court and into scoring position as quickly as possible so that the defense is outnumbered and does not have time to set up. Field goal: A basket scored on any shot other than a free throw, worth two or three points depending on the distance of the attempt from the basket. (See “Three-point field goal” for qualification.) Forward: An offensive position played to the sides of the basket near the key area and out toward the sideline along the baseline. Foul: A violation resulting from illegal contact with an opposing player. Foul line: A 12-foot-long line that is parallel to and 15 feet from the backboard. Free throw: An unguarded shot taken from behind the free-throw line after a foul. If successful, the shot counts one point. Free-throw lane: Also called the “key” or “lane;” a 12-foot wide area extending from the baseline to the free-throw line. Players may not be in this area during a free-throw attempt. Full–court press: A defensive tactic in which a team guards the opponents closely the full length of the court. Guard: An offensive position played primarily at the perimeter, or away from the basket. Held ball: Formerly called a “jump ball.” When two players on opposite teams are in joint control of the ball. Intentional foul: A personal foul that the official judges to be premeditated. Jump ball: The procedure for starting play at the beginning of a game or an overtime period. The official tosses the ball into the air between the two opponents positioned at the center-court circle; the two players jump up and try to tap the ball to a teammate. Jump shot: A shot that is released after the shooter has jumped into the air. Layup: A shot taken close to the basket that is usually banked off the backboard towards the basket. Man-to-man defense: A team defense in which each player is assigned to guard a particular opponent. Offense: The team that has possession of the basketball. Also, a structured pattern of play that a team uses while attempting to score. One-and-one: The “bonus” free-throw situation awarded for non-shooting fouls after the opposing team exceeds a certain number of team fouls in a half. The person fouled shoots one free throw; if successful, the shooter takes a second shot. Over-and-back violation: A violation that occurs when the offensive team returns the ball into the backcourt once it has positioned itself in the front court. Overhead pass: A two-handed pass thrown from above the forehead. Overtime: An extra period played to break a tie score at the end of a regulation game. Pass: An intentional throw to a teammate. Pivot: A footwork technique in which a player keeps one foot in contact with a “spot” on the floor while moving the other foot to adjust the position of the body or to evade a defensive player. Point guard: An offensive position played by a guard who usually brings the ball up the court and initiates the offense. Press: An aggressive defense that attempts to force the opponents to make errors by guarding them closely from either half court, three-quarter court or full court. Rebound: The act of gaining possession of the ball after a missed shot. Technical foul: A foul that does not involve contact with an opponent; a foul that involves unsportsman-like conduct by a player, coach or non-player; or a contact foul committed by a player while the ball is dead. Ten-second line: The mid-court line over which the offensive team must advance the ball from the backcourt within 10 seconds to avoid a violation. Three-point field goal: A made basket from a distance greater than 19 feet and nine inches during a high school or college game. Three seconds: A violation in which an offensive player remains within the key (free-throw lane) for more than three seconds at a time. Traveling: A violation occurring when a player with the ball takes a step without dribbling (moving the established pivot foot). Turnover: A loss of possession of the ball by means of an error or violation. Violation: An infringement of the rules that's not a foul. The penalty for a violation is the awarding of the ball to the opponent. Zone defense: A team defense in which each player is responsible for defending an area of the court and the opponents within that area. Zone offense: An offensive pattern of play designed to attack (score against) a particular zone defense.
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